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141. [Proposal] Learning skills solution - in Assembly Hall [original thread]
Originally by: R053 Originally by: Jasdemi What point? Driving new players away who got a brain and don't want to waste their 3 months sub time just to sit in a station and train learnings? Good point, truly good point. Who ev...
- by Santiago Fahahrri - at 2010.07.08 15:55:00
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142. Its getting harder to catch up with other player the longer eve exists - in Player Features and Ideas Discussion [original thread]
Since skill progression rates when comparing any two different characters have remained pretty much even - it hasn't gotten any harder or easier to catch up. It's exactly the same as it's always been. A character one year older than another will a...
- by Santiago Fahahrri - at 2010.06.24 21:12:00
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143. Changing ships name only in Stations - in Player Features and Ideas Discussion [original thread]
Ship names should be there for life - unchangeable once named.
- by Santiago Fahahrri - at 2010.06.18 19:24:00
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144. [Issue] Invisble Agression Counter - in Assembly Hall [original thread]
Supported
- by Santiago Fahahrri - at 2010.06.14 21:49:00
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145. [Proposal] Learning skills solution - in Assembly Hall [original thread]
Originally by: devilsspawn If CCP are taking away the deep safe spots because they are an advantage to older players that have them, then they should take away learning skills as well. It is the same principle; Newer players are at a disad...
- by Santiago Fahahrri - at 2010.06.11 12:43:00
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146. [Proposal] Learning skills solution - in Assembly Hall [original thread]
Originally by: Black Dranzer Originally by: Santiago Fahahrri You can make the same analogy with two graduates given money û one puts it into savings/investments and one spends it on stuff. Yes, but when the second graduate r...
- by Santiago Fahahrri - at 2010.06.04 13:26:00
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147. [Proposal] Learning skills solution - in Assembly Hall [original thread]
Originally by: Black Dranzer Edited by: Black Dranzer on 04/06/2010 11:47:13 Originally by: Crumplecorn snip I'm just going to go straight to attack the false premise that these skills add some kind of variety to the game. ...
- by Santiago Fahahrri - at 2010.06.04 12:55:00
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148. [Proposal] Give us back address book/contact custom folders! - in Assembly Hall [original thread]
Supported
- by Santiago Fahahrri - at 2010.05.28 12:39:00
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149. [Proposal] Learning skills solution - in Assembly Hall [original thread]
Originally by: Kaya Divine 1. CCP wants to remove them 2. CCP didnt do that because it didnt find good solution, which would satisfy majority of EvE players. And until now, all people who didn't support are against learning skills remova...
- by Santiago Fahahrri - at 2010.05.28 12:12:00
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150. Planetary Command Centers - Can they be moved? - in Science and Industry [original thread]
Can they be moved? If you decide you're done with a planet can you scoop them back up and move them to another world or do you have to scrap them and start with a new one?
- by Santiago Fahahrri - at 2010.05.27 00:09:00
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151. [Proposal] Learning skills solution - in Assembly Hall [original thread]
Originally by: Kiri Serrensun Originally by: Santiago Fahahrri Solution looking for a problem. Removes a level of depth/choice/consequence from character development. Not supported. What depth? Defer do-fun-stuff skills at ...
- by Santiago Fahahrri - at 2010.05.26 21:30:00
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152. [Proposal] Learning skills solution - in Assembly Hall [original thread]
Originally by: Sokratesz Originally by: Herschel Yamamoto Originally by: Santiago Fahahrri Solution looking for a problem. Removes a level of depth/choice/consequence from character development. Not supported. This....
- by Santiago Fahahrri - at 2010.05.26 17:36:00
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153. logging in a safe spot - in EVE New Citizens Q&A [original thread]
Edited by: Santiago Fahahrri on 26/05/2010 16:22:54 Originally by: Baneken That's because you're reading the wrong topic. That's about moving stuff from outside 20AU range instead of out right deleting them from the spot as they had ...
- by Santiago Fahahrri - at 2010.05.26 16:20:00
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154. logging in a safe spot - in EVE New Citizens Q&A [original thread]
Originally by: Baneken Well it doesn't matter because making book marks out of your 20AU range is disabled for good, you can still operate as usual out side of 20AU range but you cannot place book marks there so it's a one time deal to war...
- by Santiago Fahahrri - at 2010.05.26 15:55:00
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155. [Proposal] Learning skills solution - in Assembly Hall [original thread]
Solution looking for a problem. Removes a level of depth/choice/consequence from character development. Not supported.
- by Santiago Fahahrri - at 2010.05.25 13:34:00
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156. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax The only way I can see to do the nomad thing is to go somewhere that's always hard or time consuming to reach, or go where few people want to be, or to bring a lot of people. The nomadic style, though very ch...
- by Santiago Fahahrri - at 2010.05.19 17:16:00
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157. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Helixios To Santiago- Well. I have to say, your little renegade gangs living in territory that isn't even yours is pretty cool. But... If you ask me, the purpose of an Orca was never to be a covert ship. Cloaking titans, ...
- by Santiago Fahahrri - at 2010.05.19 14:06:00
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158. [Proposal] Diplomat roles - in Assembly Hall [original thread]
Supported
- by Santiago Fahahrri - at 2010.05.17 12:28:00
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159. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Helixios My suggestion was that there is a fuel cost for ALL cloakers- BUT Cov-Ops use such a minimal amount it's hardly notable, recons only use slightly more, and Black-Ops use a manageable amount. Other cloaked ships ...
- by Santiago Fahahrri - at 2010.05.15 17:44:00
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160. A counter to cloak - in Player Features and Ideas Discussion [original thread]
A method of finding cloaked ships in safe spots would destroy niche groups in 0.0 and w-space ... exploration teams and nomadic fleets based around cloaking orcas instead of POSes. The cloak is the "great equalizer" that allows small, independent ...
- by Santiago Fahahrri - at 2010.05.15 06:12:00
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